Mesh manipulation, normal-based gradients and buffer trails · source ↗Manipulating specular and diffuse lighting along normals · source ↗Reflection and IBL shader test on Thumper recreation · source ↗Refraction by manipulating buffers for stylistic water shader · source ↗Post-processing shader simulating a flash bang · source ↗Colored fractal noise implementation · source ↗3D fractal noise implementation on mesh and normal based shading · source ↗Early raymarch prototype · source ↗Buffer manipulation shader · source ↗Polar blend on UV · source ↗Tiling based shader · source ↗