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NYU Tandon @ The Yard

June 2024 — August 2024 · Game engine · Commission/Exhibition · XR Research Fellow @ NYU Tandon @ The Yard

TechnologiesUnreal Engine, Niagara, Photogrammetry, motion + volumetric capture
ContextCommission/Exhibition
MediumGame engine
LocationBrooklyn, NY

Volumetric capture, motion capture, and virtual production are three emerging techniques reshaping media production. This research at NYU Tandon @ The Yard compared the three through an experimental fashion film. I led creative direction, built Unreal Engine environments with Niagara particle simulations, and worked with the studio's volumetric-capture stage (21-camera Evercoast) and room-scale motion-capture rig (24-camera OptiTrack Prime 13).

Presented at the 13th EAI International Conference: ArtsIT, Interactivity & Game Creation.

Media

Environment 2 still
Environment 1 still
Model in motion capture rig
Model in volumetric capture rig
© 2026 Aakarsh Singh
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