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Abandoned Hotels of Zangsti

September - October 2023 · Film · Game engine · Independent · Commission/Exhibition

TechnologiesUnreal Engine, Cinema4D, RedShift
ContextIndependent · Commission/Exhibition
MediumFilm · Game engine

Set to "Abandoned Hotels of Zangsti" by Indian sound artist Ruhail Qaisar, the visual aims to be an extension of the psycho-ecological decay introduced by the soundscape. Through the haunting drones brought forward from the exploration of the slow loss of his hometown, I bring forward imagery of a frigid mountainous landscape going through deterioration and decay. A descent into a foggy lake with fossils and lotuses, a first-person experience of disassociation of the land beneath, and a closing shot of the gradual collapse of the landmarks, work together to tell this story of postcolonial decay. It screened online at Re:Fest 2024, CultureHub's festival in New York.

Technical Implementation

The lake is set up through Unreal Engine's fluid system and the fossils float on it using the parameters provided for setting up buoyancy. The disassociation of the land beneath the character happens by adding a Niagara particle system around the static mesh of the land. The final shot of the buildings being destroyed is generated through the chaos system provided by Unreal and then the debris along with the smoke is the result of Niagara systems attached to the chaos clusters.

Media

Disintegration exploration 1 in Cinema4D + Redshift (particle)
WIP shot of cave in Cinema4D
WIP shot of disintegration exploration 2 in Cinema4D (particle)
WIP shot of disintegration exploration 2 in Cinema4D (liquid)
Cave light search in Cinema4D
Disintegration exploration 2 in Cinema4D + Redshift (fragments)
Cave light render in Cinema4D + Redshift
Early environment set-up in Unreal Engine
© 2026 Aakarsh Singh
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